The developers of Clair Obscur: Expedition 33 announced they will not choose a canon ending from the two available in the game, even as they work on a sequel, creating what writer Jennifer Svedberg-Yen calls a "Schrodinger's ending." This decision underscores the narrative ambiguity and player choice central to the game’s design, offering content creators an example of how to maintain story flexibility across multiple installments.
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