Microsoft announced advancements in its Advanced Shader Delivery for Windows initiative at GDC, aiming to eliminate PC gaming's "compiling shaders" wait times by precompiling shaders that work across various GPUs and drivers. This improvement matters as it enhances user experience by reducing initial load times, making game launches smoother on PCs. For content creators, the key takeaway is the need to adopt Microsoft’s Direct3D API to create State Object Databases for their assets, enabling better compatibility and performance across different hardware configurations.
Read the full article at Ars Technica
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