AI & Machine Learning

Simulated Touch With Input Swapping In Unreal Engine

Ali NematiAli Nemati6 days ago26 sec read13 views

The article discusses a solution for enabling seamless input swapping between touch and keyboard/mouse in Unreal Engine projects that use Pixel Streaming. It highlights a bug where switching inputs at runtime can disrupt camera controls and provides a workaround using SlateApplication's SetGameIsFakingTouchEvents function. Content creators should implement custom functions to toggle input modes and ensure smooth user experience across different platforms.

Read the full article at DEV Community


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Ali Nemati
Ali NematiWritten by Ali
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