SPRITETOMESH: Automatic Mesh Generation for 2D Skeletal Animation Using Learned Segmentation and Contour-Aware Vertex Placement

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Ali Nemati
4 days ago27 sec read14 views

SPRITETOMESH is an automatic pipeline that converts 2D game sprites into triangle meshes for skeletal animation, significantly reducing the time and effort required compared to manual methods. This innovation matters because it leverages machine learning for segmentation and algorithmic vertex placement, offering a hybrid approach that respects the artistic flexibility of mesh design while drastically speeding up the process for content creators.

Read the full article at arXiv cs.CV (Vision)


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