1666: Amsterdam has resurfaced with a playable prologue featuring a unique narrative structure spanning three distinct historical timelines, including the modern day and 1999. Players navigate the world primarily as a witch in the 17th century but also assume the role of a cat possessed by a man from the late 20th century. This release highlights innovative approaches to non-linear storytelling and animal-centric gameplay mechanics that challenge traditional perspective and movement paradigms in open-world environmental design.
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