A functional First Person Shooter game has been successfully built using COBOL, demonstrating the language's Turing completeness for game development despite its business-oriented nature. The developer utilized raw bitmap output and standard input for graphics and controls, showcasing an unconventional but effective approach to overcoming language limitations. This project highlights for developers that even with legacy or specialized languages, creative solutions can enable complex applications, pushing the boundaries of what's typically considered possible.
Read the full article at Hackaday
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