Ampere Analytics' Rhys Elliott warns that other game publishers might incorrectly interpret Grand Theft Auto 6's $80 price point as a new industry standard for AAA games, potentially pricing their own titles too high. This could alienate cost-conscious consumers and strain the market, especially with rising console prices and inflation. Developers should instead consider maintaining lower base prices while offering premium editions to cater to superfans.
Read the full article at GameSpot
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