Highguard, a free-to-play squad shooter that reached 2 million players, is shutting down permanently on March 12th, less than two months after its launch, due to an unsustainable player base. This early closure highlights the challenges in sustaining player interest and building long-term engagement for new live-service games, serving as a cautionary note for content creators about the importance of initial traction and community retention.
Read the full article at The Verge
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