Developers of open-world RPGs are being urged to shorten introductory sequences that prevent players from quickly engaging with core gameplay. Games like Elden Ring and Skyrim exemplify this by allowing rapid entry into the game world, contrasting poorly with lengthy initial sections in titles such as Cyberpunk and Tainted Grail. This trend matters because it enhances player satisfaction and encourages replayability through varied character builds and playstyles.
Read the full article at r/gaming
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