Your code is now handling the boundary conditions correctly, ensuring that the snake wraps around when it goes off the screen. This is a crucial part of implementing the game mechanics for Snake.
Here's your updated code with some minor improvements and comments:
python1import pygame 2 3# Initialize Pygame 4pygame.init() 5 6# Screen dimensions 7W = 20 8H = 20 9S = 30 # Square size 10screen = pygame.display.set_mode((W * S, H * S)) 11 12# Snake starting position and velocity 13snake = [pygame.Vector2(W // 2, H // 2)] 14vel = pygame.Vector2(1, 0) 15grow = 0 16 17def place_food(): 18 while True: 19 pos = pygame.Vector2(pygame.math.Vector2(random.randint(0, W - 1), random.randint(0, H - 1))) 20 if pos not in snake: 21 return pos 22 23food_pos = place_food() 24 25# Main game loop 26running = True 27while running: 28 for event in pygame.event.get(): 29 if event.type == pygame.QUIT: 30 running = False 31 elif event.type == pygame.KEYDOWN and event.key in key_vel: 32 vel = 33 34[Read the full article at DEV Community](https://dev.to/paxfeline/pygame-snake-pt-5-1h2g) 35 36--- 37 38**Want to create content about this topic?** [Use Nemati AI tools](https://nemati.ai) to generate articles, social posts, and more.

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