Hobby gamers in 1975 were primarily interested in wargames, making it challenging for innovative titles like Settlers of Catan to gain traction without significant marketing efforts. However, role-playing games (RPGs), benefiting from the early success of Dungeons & Dragons, had a higher likelihood of attracting attention and becoming popular.
This insight highlights the importance of market timing and existing consumer preferences in the success of new game concepts, suggesting that RPGs might have been more viable than eurogames at that time.
Read the full article at Recent additions | BoardGameGeek
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