Blizzard Entertainment has released significant updates to the real-time strategy game StarCraft II, focusing on balancing gameplay across all three races: Protoss, Terran, and Zerg. The changes include altering unit production times, cooldowns, abilities, and visual effects for various units and structures.
Key adjustments include:
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Zerg Changes:
- Reduced the initial number of starting larvae from 4 to 3.
- Increased the cost of Spine Crawlers and Spore Crawlers by 25 minerals each.
- Changed the ability to transform a Warpgate to require 50 energy instead of none.
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Protoss Changes:
- Moved Warpgate research from Cybernetics Core to Gateway, reducing production times for units when Warpgates are used.
- Adjusted cooldowns and warp-in times for various units like Zealots, Stalkers, Sentries, High Templars, and Dark Templar.
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Terran Changes:
- Increased the cost of Hellions by 50 minerals.
- Changed the KD8 Charge ability to have a more accurate placement model and AOE effect radius cursor indicator.
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**General Gameplay Improvements
Read the full article at GameSpot
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