Valve’s recent hardware releases, including the Steam Machine and Frame, have been hampered by significantly higher prices across the PC gaming industry due to inflation and increased component costs. While these devices initially aimed to foster a more open gaming ecosystem and provide developers with a standardized baseline for optimization within SteamOS, their current price points limit broader adoption. Despite this setback, the underlying work on SteamOS and driver support still holds promise for expanding Linux-based PC gaming options and potentially influencing future hardware development.
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